TABLE OF CONTENTS



OCTOBER 2008

Dear Readers,

My favorite time of year has at last arrived. Scant days had passed after my return from Lisdoonvarna when I uncovered the last remaining love-tokens from my suitcase and discovered that in all of my souvenir shopping and gallivanting about, I had somehow neglected to purchase a Halloween costume. Unthinkable. You can imagine how quickly I set about rectifying the situation.

In years past, I have spent not inconsiderable effort in locating a costume both suitable to my taste and appropriate to my stature. I remained unsurprised throughout the first few weeks of my search that no solution immediately presented itself: this vampire costume was too vulgar, that werewolf costume too hirsute, the various feminine options simply too demoralizing. Thus, it was not until recently, when a sign in a store window caught my attention, that I found my heart's desire.

I was sifting through various bulbs and wires in a hardware store, trying to determine which would best fit atop my helm to simulate headlights—part of a nascent idea I had for a Knight Bus costume—when suddenly I espied a window display across the street, in which a shadowy silhouette was prominently featured. I hurried out of the hardware store, strode quickly past the high-end department store nearby (in which I had previously wandered for a good quarter hour contemplating the merits of purchasing a Knight Gown) and came to a halt beneath the display, struck dumb with delight. After I had made thorough notation of the figure's salient features, I scurried away to complete my shopping.

The assembly was more difficult than I had anticipated. It took several days to scrub my armor down to a thoroughly matte black, and altering my own helm to the shape I required proved impossible: I was forced to spend a day or two modeling the necessary ear-points out of foam, which I then attached. The cape took my squire the better part of a week, as did my squire's butler costume, during which time I fiddled about with tiny crossbows, swordbelts, and throwing stars until I had fitted them all to the overarching design. At last, only this morning, I have completed my Halloween costume: I shall venture forth as that greatest of heroes, the Dark Knight.

Until that wondrous Hallows Eve arrives, this month will keep me well occupied with a number of excellent titles. There's Jim Butcher's original graphic novel set in the world of the Dresden Files, Welcome to the Jungle, an adventure both creepy and riveting; the harrowing novel of the Mutant Chronicles, based on the soon-to-be-released movie of the same name; the paperback release of Michael Chabon's Gentlemen of the Road, as well as a collection of terrifying stories by H. P. Lovecraft and August Derleth; and perhaps most timely of all, a new Joe Pitt novel from Charlie Huston, master of the macabre: Every Last Drop, a vampiric noir truly appropriate to the season. It will provide a much-needed distraction as I create the rest of my costume. I suspect sewing a Batmobile costume to fit a grumpy warhorse will be a rather daunting challenge.

Sir Kaitlin
kheller@randomhouse.com



 

NEWS

DEL REY NEWS AND ANNOUNCEMENTS


AUTHORS ON TOUR

While on tour for his new hardcover, The Gypsy Morph, Terry took a very special phone call from overseas. Check out the whole story on suvudu.com!



Terry on tour: Suvudu

CHARLIE HUSTON BLOG

What do you do when you've stabbed your boss in the leg, gotten yourself excommunicated from civilization, and watched the girl you love get infected with the Vyrus that has plagued you for more than twenty years?

If you're Joe Pitt, you go home.

To the Bronx, that is, where little Joe once dreamed of burning down the home of his cruel parents. But after a year of hiding out, Joe is given an assignment he can’t refuse. Dexter Predo, the Machiavellan minister of the Coalition Clan, "asks" him to infilitrate a rival clan. Dangerous as it may be, the assignment is Joe's ticket back to Manhattan, so he takes it. Before long, Joe's playing one side off the other—all the while keeping his eye on the prize: his girl Evie is on the Island somewhere and he'll do anything to get her back. And in this case, "anything" means coming face to face with the horrendous secret that lies at the very foundation of Vampyre society.

The fourth Joe Pitt casebook is the most stirring and startling so far, centering on a desperate quest that takes Joe to a dark corner of the city, puts him face to face with a mythic and savage Clan, and leaves him in possession of a vision he'll never scrape off his retinas — as well as a bargaining chip that redefines his place in the Vampyre universe.

Visit Charlie Huston at his website: pulpnoir.com

HONORING DAVID GEMMELL: THE GEMMELL AWARD

In honor of heroic fantasy author David Gemmell, the David Gemmell Legend Award will be presented for the very first time in 2009 for the best fantasy novel of 2008. The award will be given to a work written in the spirit of the late author of Legend, Lion of Macedon, and the Troy sequence, among many other novels.

Official site

MANUSCRIPT DELIVERIES

Terry Brooks has turned in the manuscript for a new Magic Kingdom of Landover novel, to be published September 2009. It's the first new novel in that series since Witches' Brew, which came out in 1995.

DRIN CORRECTION: STAR WARS NOVELIZATION AUTHORS

In last month's DRIN, we wrote that IAMTW Grandmaster Alan Dean Foster penned the novelizations of The Empire Strikes Back and The Return of the Jedi, as cited in the Mediabistro article, which is incorrect. Donald F. Glut wrote the novelization of Empire Strikes Back, and Return of the Jedi's novelization was written by James Kahn. We apologize for the error. Thanks to eagle-eyed reader Martin A. for pointing it out!


 
  IN DEPTH WITH

with MATT FORBECK ON THE MUTANT CHRONICLES

 

Matt Forbeck answers questions on the writing of the Mutant Chronicles novel, available this month from Del Rey.


Q: When I watch a movie adapted from a book, I always wonder what the author thinks of the adaptation. What is it like being in the middle of the pie--game, novel, movie? Do you feel a sense of ownership with the story, or do you see it as an organic "whole" instead of one master story?

A: I lean more toward the organic whole. There's a master story in there somewhere, but we can construct many different versions of it for novels, games, films, and so on.

In the case of Mutant Chronicles, I feel more ownership than I might normally because I edited and wrote large swathes of the games that the film is based upon. I even edited the first pitch for the film and wrote up an alternate pitch for the original package. I spent many years living in that world and made a lot of good friends working on it, so writing the novelization was a kind of homecoming for me, and I enjoyed every moment of it.

Q: Do you feel that writing games yourself gives you more insight into how a story evolves on/from/through that platform, or do you have to switch your brain into "novel mode" in order to write prose?

A: Writing for books and writing for games are two very different beasts. When you write for a game, you have to concentrate on the setting and on filling it with as much potential for adventure as you can possibly cram into it. You don't have any control over the sort of characters who will become involved in the story though. You can imagine what might happen and try to guide the players toward certain plot points or story arcs, but you cannot force the character to act in a particular way. That's the players' domain, and you generally can't tread upon it.

A novel, on the other hand, lives and dies with the characters, even more so than with a film. If you don't care about the characters in a book, there's little that's going to make you drag yourself through hundreds of pages to find out what happens to them. You can ignore large parts of the setting because if they don't affect the characters in the story then they're superfluous.

Writing for games, though, gives me a lot of experience when it comes to building a world and making it seem real. It's hard to believe in characters than don't feel grounded in their environment, and the more vibrant the world feels the stronger the connection the characters have to it.

Mutant Chronicles Movie Official Site

 
   

WELCOME TO THE JUNGLE: INTRODUCTION BY JIM BUTCHER

 

Here is an excerpt from Jim Butcher's introduction to his new Dresden Files graphic novel, Welcome to the Jungle, on sale October 14th from Del Rey and Dabel Brothers Publishing. See below for a sneak preview of the art!

I know The Dresden Files got a lot of people's attention when it aired on the Sci-Fi Channel, but there's a secret I've been needing to get off my chest: In my head, it's always been an animated cartoon. In fact, when I'm writing it, I actually see panels from a comic book—sorry, graphic novel—in my mind's eye.

So when the Dabel Brothers came along and expressed an interest in adapting the books to a graphic novel format, I couldn't have been happier.

See, back in the day (when you just called them "comic books" and "graphic novels" wouldn't really come into common use until the release of Frank Miller's Batman: The Dark Knight Returns in 1986), I collected a lot of titles. In point of fact, from 1983 to 1986, I collected every single Marvel title with the exception of the overtly marketed toy tie-in titles (Transformers, GI Joe) and those less-than-successful "New Universe" titles.

Yeah. All of them.

I stopped looking up the value of all those titles about a quarter of the way in. It was too depressing. My mom threw 99 percent of them away when I was off at college. Not that I would have sold them, anyway. Money might be money, but what I loved were the stories; the heroes, the villains, the victims, the explosions, desperate battles, heroic sacrifice—the stuff of legends. At least, they were to that 12- to 15-year-old boy. Those comic books—they were NOT graphic novels back then—stirred my imagination and deeply influenced the kinds of stories I would write myself one day.

So when the Dabels offered me the chance to write an original story in the Dresden Files, as an introduction for the adaptation of the novels, I jumped at the chance! Ah hah! I'd gotten to write a Spider-Man novel for Marvel, but this was going to be even better!

Nobody told me how much *work* it would be.

Check out Welcome to the Jungle on Jim Butcher's website at www.jim-butcher.com. Meanwhile, read on for a sneak preview! (Click on the image to enlarge)







     


MICHAEL CHABON'S TOP TEN (PLUS TWO)




Gentlemen of the Road
by Michael Chabon—now available in Del Rey trade paperback—is as swashbuckling a tale as one could hope to find, containing an usurped heir to the throne, bandits, elephants, battle-axes, secret disguises, cliff-hanging suspense, beautiful houris, and everything else required for a grand adventure. The gentlemen of the road are Zelikman, a melancholy, itinerant physician fond of exotic headgear, and Amram, a gray-haired giant of a man who is Zelikman's brother under the skin and fellow blade for hire. The book is lushly illustrated by award-winning artist Gary Gianni.

"Slyly entertaining... There's a great deal of smart and sophisticated enjoyment to be had from Gentlemen of the Road... [Michael Chabon] is a marvelously gifted writer who brings to his work not only an unself-conscious mastery of technique but also a knowing intelligence born of deep and fearless reading."
Los Angeles Times

What earlier tales of adventure inspired Michael Chabon? Del Rey asked him to recommend a few, and thus was created:

THE DASHING DOZEN
Chabon's 12 Favorite Works of Adventure Fiction

CAPTAIN BLOOD, Rafael Sabatini

The Kull Stories, Robert E. Howard

The Fafhrd and Grey Mouser stories, Fritz Leiber

AGAINST THE DAY, Thomas Pynchon

The Brigadier Gerard stories, Arthur Conan Doyle

THE CHINESE BANDIT, Stephen Becker

THE ICE SCHOONER, Michael Moorcock

THE ENGLISH PATIENT, Michael Ondaatje

THE THREE MUSKETEERS, Alexandre Dumas

FLASHMAN AT THE CHARGE, George MacDonald Fraser

The Jirel of Joiry stories, C.L. Moore

KING SOLOMON'S MINES, H. Rider Haggard





NEW RELEASES

THE DRESDEN FILES: WELCOME TO THE JUNGLE
by Jim Butcher, illustrated by Ardian Syaf (Graphic Novel)
Hardcover

Between normal, everyday life and the unseen supernatural world, one man is out to solve crimes and dispense justice.

An original adventure set in the New York Times bestselling Dresden Files universe.

Read an excerpt


STAR WARS: MILLENNIUM FALCON
by James Luceno (Science Fiction)
Hardcover

Climb aboard, buckle up, and prepare to jump to hyperspace for the ultimate flight of the ship that launched a thousand fates.


DRAGON HARPER
by Anne McCaffrey and Todd McCaffrey (Science Fiction)
Mass market

In their third collaboration, Anne McCaffrey and her son, Todd McCaffrey, spin a tale of a mysterious illness that may succeed in doing what centuries of Threadfall could not: kill every last human on Pern. Arising suddenly, as if out of nowhere, the contagion decimates hold after hold, paying no heed to distinctions of birth. In this feverish crucible, friendship and love will be tested to the breaking point and beyond. For with Threadfall scant years away, the Dragonriders dare not expose themselves to infection, and it will fall to Kindan and his fellow apprentices to bravely search for a cure and save humanity. The price of failure is unthinkable. But the price of success may be even harder to bear.

Read an excerpt


PATRIMONY
by Alan Dean Foster (Science Fiction)
Mass Market

"I know who your father is . . . Gestalt." A shocked Flinx hears these dying words from one of the renegade eugenicists whose experiments with humans twenty-odd years ago shocked the galaxy . . . and spawned Flinx. So Flinx and his minidrag, Pip, venture to Gestalt, an out-of-the-way planet perfect for someone who never wants to be found-disregarding the advice of those who think Flinx could make better use of his time locating the ancient, sentient weapons platform that could be the galaxy's only chance of stopping the exterminating scourge that's fast approaching. Flinx might agree with them-but the quest for patrimony wins out. (Sorry, galaxy!) Unfortunately for Flinx, Gestalt also hosts a resident bounty hunter who's just learned about the stupendous reward offered for a certain dead redhead. Flinx gets a chance to test his adversary's skills when our hero's skimmer is blasted out of the sky and into a raging river in the middle of nowhere-a nowhere of impassable terrain and ravenous, carnivorous beasts. But hey, what's one more impossible challenge for someone who's spent his life defying the odds and escaping the inescapable? Flinx has one thing going for him . . . plenty of experience.

Read an excerpt


THE MUTANT CHRONICLES
by Matt Forbeck (Movie Tie-In Novelization)
Mass Market

By the end of the twenty-third century, Earth is a plague-ridden, war-ravaged cesspool dominated by megacorporations whose ruthless armies fight one another for power and for the very scarce resources there are left. Capitol fighters Mitch Hunter and Nathan Rooker are battling the opposing forces of the Bauhaus corporation when a cannon blast exposes and destroys an ancient stone seal in the ground. From the bowels of the Earth crawl hordes of necromutants with razorlike boneblades for arms, hideous humanoids that thrive and multiply by commandeering the bodies of dying soldiers. Mitch barely escapes-only to discover that both the rise of the mutants and the "Deliverer" who will save humanity have been prophesied. Unless Mitch and a group of warriors from each of the megacorporations succeed in reaching the hidden horrors and wiping out the mutant scourge, ouir world will literally become a hell on Earth.



Read an excerpt


GENTLEMEN OF THE ROAD
by Michael Chabon (Fiction)
Trade Paperback

They're an odd pair, to be sure: pale, rail-thin, black-clad Zelikman, a moody, itinerant physician fond of jaunty headgear, and ex-soldier Amram, a gray-haired giant of a man as quick with a razor-tongued witticism as he is with a sharpened battle-ax. Brothers under the skin, comrades in arms, they make their rootless way through the Caucasus Mountains, circa A.D. 950, living as they please and surviving however they can-as blades and thieves for hire and as practiced bamboozlers, cheerfully separating the gullible from their money. None of which has necessarily prepared them to be dragooned into service as escorts and defenders to a prince of the Khazar Empire. Usurped by his brutal uncle, the callow and decidedly ill-tempered young royal burns to reclaim his rightful throne. But doing so will demand wicked cunning, outrageous daring, and foolhardy bravado . . . not to mention an army. Zelikman and Amram can at least supply the former. But are these gentlemen of the road prepared to become generals in a full-scale revolution?


Read an excerpt


EVERY LAST DROP
by Charlie Huston (Urban Fantasy)
Trade Paperback

It's like this: A series of bullet-riddled bad breaks has seen rogue Vampyre and terminal tough guy Joe Pitt go from PI for hire to Clan-connected enforcer to dead man walking in a New York minute. And after burning all his bridges, the only one left to cross leads to the Bronx, where Joe's brass knuckles and straight razor can't keep him from running afoul of a sadistic old bloodsucker with a bad bark and a worse bite. Even if every Clan in Manhattan is hollering for Joe's head on a stick, it's got to be better than trying to survive in the outer-borough wilderness. So it's a no-brainer when Clan boss Dexter Predo comes looking to make a deal. All Joe has to do to win back breathing privileges on his old turf is infiltrate an upstart Clan whose plan to cure the Vyrus could expose the secret Vampyre world to mortal eyes and set off a panic-driven massacre. Not cool. But Joe's all over it. To save the Undead future, he just has to wade neck-deep through all the archenemies, former friends, and assorted heavy hitters he's crossed in the past. No sweat? Maybe not, but definitely more blood than he's ever seen or hungered for. And maybe even some tears-over the horror and heartbreaking truth about the evil men do no matter who or what they are.

Read an excerpt


THE WATCHERS OUT OF TIME
by H.P. Lovecraft (Horror)
Trade Paperback

Venture at your own risk into a realm where the sun sinks into oblivion—and all that is unholy, unearthly, and unspeakable rises. These rare, hard-to-find collaborations of cosmic terror are back in print, including

* Wentworth's Day: A fellow figures his debt to a dead man is null and void, until he discovers just how terrifying interest rates can be.

* The Shuttered Room: A sophisticated gentleman must settle his grandfather's estate, only to find that the house shelters dark secrets.

* The Dark Brotherhood: A beautiful woman and her companion meet the likes of Edgar Allan Poe, in a tale as terrifying as anything Poe himself ever created.

* Innsmouth Clay: A sculptor returns from Paris to create a statue not entirely of this world-and not at all under his control.

* Witches' Hollow: A new schoolteacher puts his soul in peril while trying to save one of his students from a ravenous creature.

Read an excerpt


CAINE BLACK KNIFE
by Matthew Stover (Fantasy)
Trade Paperback

In Heroes Die and Blade of Tyshalle, Matthew Stover created a new kind of fantasy novel, and a new kind of hero to go with it: Caine, a street thug turned superstar, battling in a future where reality shows take place in another dimension, on a world where magic exists and gods are up close and personal. In that beautiful, savage land, Caine is an assassin without peer, a living legend born from one of the highest-rated reality shows ever made. That season, Caine almost single-handedly defeated-and all but exterminated-the fiercest of all tribes: the Black Knives. But the shocking truth of what really took place during that blood-drenched adventure has never been revealed . . . until now. Thirty years later, Caine returns to the scene of his greatest triumph-some would say greatest crime-at the request of his adopted brother Orbek, the last of the true Black Knives. But where Caine goes, danger follows, and he soon finds himself back in familiar territory: fighting for his life against impossible odds, with the fate of two worlds hanging in the balance. Just the way Caine likes it.

Read an excerpt



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