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OCTOBER 2008
Dear Readers,
 My favorite time of year has at last arrived. Scant days had passed after my return from Lisdoonvarna when I uncovered the last remaining love-tokens from my suitcase and discovered that in all of my souvenir shopping and gallivanting about, I had somehow neglected to purchase a Halloween costume. Unthinkable. You can imagine how quickly I set about rectifying the situation.
In years past, I have spent not inconsiderable effort in locating a costume both suitable to my taste and appropriate to my stature. I remained unsurprised throughout the first few weeks of my search that no solution immediately presented itself: this vampire costume was too vulgar, that werewolf costume too hirsute, the various feminine options simply too demoralizing. Thus, it was not until recently, when a sign in a store window caught my attention, that I found my heart's desire.
I was sifting through various bulbs and wires in a hardware store, trying to determine which would best fit atop my helm to simulate headlights—part of a nascent idea I had for a Knight Bus costume—when suddenly I espied a window display across the street, in which a shadowy silhouette was prominently featured. I hurried out of the hardware store, strode quickly past the high-end department store nearby (in which I had previously wandered for a good quarter hour contemplating the merits of purchasing a Knight Gown) and came to a halt beneath the display, struck dumb with delight. After I had made thorough notation of the figure's salient features, I scurried away to complete my shopping.
The assembly was more difficult than I had anticipated. It took several days to scrub my armor down to a thoroughly matte black, and altering my own helm to the shape I required proved impossible: I was forced to spend a day or two modeling the necessary ear-points out of foam, which I then attached. The cape took my squire the better part of a week, as did my squire's butler costume, during which time I fiddled about with tiny crossbows, swordbelts, and throwing stars until I had fitted them all to the overarching design. At last, only this morning, I have completed my Halloween costume: I shall venture forth as that greatest of heroes, the Dark Knight.
Until that wondrous Hallows Eve arrives, this month will keep me well occupied with a number of excellent titles. There's Jim Butcher's original graphic novel set in the world of the Dresden Files, Welcome to the Jungle, an adventure both creepy and riveting; the harrowing novel of the Mutant Chronicles, based on the soon-to-be-released movie of the same name; the paperback release of Michael Chabon's Gentlemen of the Road, as well as a collection of terrifying stories by H. P. Lovecraft and August Derleth; and perhaps most timely of all, a new Joe Pitt novel from Charlie Huston, master of the macabre: Every Last Drop, a vampiric noir truly appropriate to the season. It will provide a much-needed distraction as I create the rest of my costume. I suspect sewing a Batmobile costume to fit a grumpy warhorse will be a rather daunting challenge.
Sir Kaitlin
kheller@randomhouse.com
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DEL REY NEWS AND ANNOUNCEMENTS
AUTHORS ON TOUR
While on tour for his new hardcover, The Gypsy Morph, Terry took a very special phone call from overseas. Check out the whole story on suvudu.com!

Terry on tour: Suvudu
CHARLIE HUSTON BLOG
What do you do when you've stabbed your boss in the leg, gotten yourself excommunicated from civilization, and watched the girl you love get infected with the Vyrus that has plagued you for more than twenty years?
If you're Joe Pitt, you go home.
To the Bronx, that is, where little Joe once dreamed of burning down the home of his cruel parents. But after a year of hiding out, Joe is given an assignment he can’t refuse. Dexter Predo, the Machiavellan minister of the Coalition Clan, "asks" him to infilitrate a rival clan. Dangerous as it may be, the assignment is Joe's ticket back to Manhattan, so he takes it. Before long, Joe's playing one side off the other—all the while keeping his eye on the prize: his girl Evie is on the Island somewhere and he'll do anything to get her back. And in this case, "anything" means coming face to face with the horrendous secret that lies at the very foundation of Vampyre society.
The fourth Joe Pitt casebook is the most stirring and startling so far, centering on a desperate quest that takes Joe to a dark corner of the city, puts him face to face with a mythic and savage Clan, and leaves him in possession of a vision he'll never scrape off his retinas — as well as a bargaining chip that redefines his place in the Vampyre universe.
Visit Charlie Huston at his website: pulpnoir.com
HONORING DAVID GEMMELL: THE GEMMELL AWARD
In honor of heroic fantasy author David Gemmell, the David Gemmell Legend Award will be presented for the very first time in 2009 for the best fantasy novel of 2008. The award will be given to a work written in the spirit of the late author of Legend, Lion of Macedon, and the Troy sequence, among many other novels.
Official site
MANUSCRIPT DELIVERIES
Terry Brooks has turned in the manuscript for a new Magic Kingdom of Landover novel, to be published September 2009. It's the first new novel in that series since Witches' Brew, which came out in 1995.
DRIN CORRECTION: STAR WARS NOVELIZATION AUTHORS
In last month's DRIN, we wrote that IAMTW Grandmaster Alan Dean Foster penned the novelizations of The Empire Strikes Back and The Return of the Jedi, as cited in the Mediabistro article, which is incorrect. Donald F. Glut wrote the novelization of Empire Strikes Back, and Return of the Jedi's novelization was written by James Kahn. We apologize for the error. Thanks to eagle-eyed reader Martin A. for pointing it out!
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with MATT FORBECK ON THE MUTANT CHRONICLES
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Matt Forbeck answers questions on the writing of the Mutant Chronicles novel, available this month from Del Rey.
Q: When I watch a movie adapted from a book, I always wonder what the author thinks of the adaptation. What is it like being in the middle of the pie--game, novel, movie? Do you feel a sense of ownership with the story, or do you see it as an organic "whole" instead of one master story?
A: I lean more toward the organic whole. There's a master story in there somewhere, but we can construct many different versions of it for novels, games, films, and so on.
In the case of Mutant Chronicles, I feel more ownership than I might normally because I edited and wrote large swathes of the games that the film is based upon. I even edited the first pitch for the film and wrote up an alternate pitch for the original package. I spent many years living in that world and made a lot of good friends working on it, so writing the novelization was a kind of homecoming for me, and I enjoyed every moment of it.
Q: Do you feel that writing games yourself gives you more insight into how a story evolves on/from/through that platform, or do you have to switch your brain into "novel mode" in order to write prose?
A: Writing for books and writing for games are two very different beasts. When you write for a game, you have to concentrate on the setting and on filling it with as much potential for adventure as you can possibly cram into it. You don't have any control over the sort of characters who will become involved in the story though. You can imagine what might happen and try to guide the players toward certain plot points or story arcs, but you cannot force the character to act in a particular way. That's the players' domain, and you generally can't tread upon it.
A novel, on the other hand, lives and dies with the characters, even more so than with a film. If you don't care about the characters in a book, there's little that's going to make you drag yourself through hundreds of pages to find out what happens to them. You can ignore large parts of the setting because if they don't affect the characters in the story then they're superfluous.
Writing for games, though, gives me a lot of experience when it comes to building a world and making it seem real. It's hard to believe in characters than don't feel grounded in their environment, and the more vibrant the world feels the stronger the connection the characters have to it.
Mutant Chronicles Movie Official Site
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WELCOME TO THE JUNGLE: INTRODUCTION BY JIM BUTCHER
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Here is an excerpt from Jim Butcher's introduction to his new Dresden Files graphic novel, Welcome to the Jungle, on sale October 14th from Del Rey and Dabel Brothers Publishing. See below for a sneak preview of the art!
I know The Dresden Files got a lot of people's attention when it aired on the Sci-Fi Channel, but there's a secret I've been needing to get off my chest: In my head, it's always been an animated cartoon. In fact, when I'm writing it, I actually see panels from a comic book—sorry, graphic novel—in my mind's eye.
So when the Dabel Brothers came along and expressed an interest in adapting the books to a graphic novel format, I couldn't have been happier.
See, back in the day (when you just called them "comic books" and "graphic novels" wouldn't really come into common use until the release of Frank Miller's Batman: The Dark Knight Returns in 1986), I collected a lot of titles. In point of fact, from 1983 to 1986, I collected every single Marvel title with the exception of the overtly marketed toy tie-in titles (Transformers, GI Joe) and those less-than-successful "New Universe" titles.
Yeah. All of them.
I stopped looking up the value of all those titles about a quarter of the way in. It was too depressing. My mom threw 99 percent of them away when I was off at college. Not that I would have sold them, anyway. Money might be money, but what I loved were the stories; the heroes, the villains, the victims, the explosions, desperate battles, heroic sacrifice—the stuff of legends. At least, they were to that 12- to 15-year-old boy. Those comic books—they were NOT graphic novels back then—stirred my imagination and deeply influenced the kinds of stories I would write myself one day.
So when the Dabels offered me the chance to write an original story in the Dresden Files, as an introduction for the adaptation of the novels, I jumped at the chance! Ah hah! I'd gotten to write a Spider-Man novel for Marvel, but this was going to be even better!
Nobody told me how much *work* it would be.
Check out Welcome to the Jungle on Jim Butcher's website at www.jim-butcher.com. Meanwhile, read on for a sneak preview!
(Click on the image to enlarge)


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MICHAEL CHABON'S TOP TEN (PLUS TWO)

Gentlemen of the Road by Michael Chabon—now available in Del Rey trade paperback—is as swashbuckling a tale as one could hope to find, containing an usurped heir to the throne, bandits, elephants, battle-axes, secret disguises, cliff-hanging suspense, beautiful houris, and everything else required for a grand adventure. The gentlemen of the road are Zelikman, a melancholy, itinerant physician fond of exotic headgear, and Amram, a gray-haired giant of a man who is Zelikman's brother under the skin and fellow blade for hire. The book is lushly illustrated by award-winning artist Gary Gianni.
"Slyly entertaining... There's a great deal of smart and sophisticated enjoyment to be had from Gentlemen of the Road... [Michael Chabon] is a marvelously gifted writer who brings to his work not only an unself-conscious mastery of technique but also a knowing intelligence born of deep and fearless reading."
—Los Angeles Times
What earlier tales of adventure inspired Michael Chabon? Del Rey asked him to recommend a few, and thus was created:
THE DASHING DOZEN
Chabon's 12 Favorite Works of Adventure Fiction
CAPTAIN BLOOD, Rafael Sabatini
The Kull Stories, Robert E. Howard
The Fafhrd and Grey Mouser stories, Fritz Leiber
AGAINST THE DAY, Thomas Pynchon
The Brigadier Gerard stories, Arthur Conan Doyle
THE CHINESE BANDIT, Stephen Becker
THE ICE SCHOONER, Michael Moorcock
THE ENGLISH PATIENT, Michael Ondaatje
THE THREE MUSKETEERS, Alexandre Dumas
FLASHMAN AT THE CHARGE, George MacDonald Fraser
The Jirel of Joiry stories, C.L. Moore
KING SOLOMON'S MINES, H. Rider Haggard |
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