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    <title>Random House New Releases - Computers - Between May 18, 2012 and June 17, 2013.</title>
    <link>http://www.randomhouse.com/catalog/results.pperl?max_returns=20&amp;pub_date=back365%5fahead30&amp;cat_id_ex=Computers%3a3367&amp;best=</link>
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      <title>Black Code by Ronald J. Deibert</title>
      <link>http://www.randomhouse.com/catalog/display.pperl?isbn=9780771025334</link>
      <guid>http://www.randomhouse.com/catalog/display.pperl?isbn=9780771025334</guid>
      <description>&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780771025334&quot;&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.randomhouse.com/catalog/catalog_cover.pperl?9780771025334&quot; border=&quot;1&quot;/&gt;&lt;/a&gt;&lt;h3&gt;&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780771025334&quot;&gt;Black Code&lt;/a&gt; Inside the Battle for Cyberspace&lt;br/&gt;&lt;b&gt;Written by&lt;/b&gt; &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=185147&quot;&gt;Ronald J. Deibert&lt;/a&gt;&lt;/h3&gt;&lt;b&gt;Hardcover&lt;/b&gt;, 320 pages | Signal | Social Science - Media Studies; Computers - Internet - Security | &lt;b&gt;$29.99&lt;/b&gt; | May 21, 2013 | 978-0-7710-2533-4 (0-7710-2533-5)&lt;p&gt;&lt;p&gt;Cyberspace is all around us. We depend on it for everything we do. We have reengineered our business, governance, and social relations around a planetary network unlike any before it. But there are dangers looming, and malign forces are threatening to transform this extraordinary domain.&lt;br&gt;&lt;br&gt;In &lt;i&gt;Black Code&lt;/i&gt;, Ronald J. Deibert, a leading expert on digital technology, security, and human rights, lifts the lid on cyberspace and shows what&amp;rsquo;s at stake for Internet users and citizens. As cyberspace develops in unprecedented ways, powerful agents are scrambling for control. Predatory cyber criminal gangs such as Koobface have made social media their stalking ground. The discovery of Stuxnet, a computer worm reportedly developed by Israel and the United States and aimed at Iran&amp;rsquo;s nuclear facilities, showed that state cyberwar is now a very real possibility. Governments and corporations are in collusion and are setting the rules of the road behind closed doors.&lt;br&gt;&lt;br&gt;This is not the way it was supposed to be. The Internet&amp;rsquo;s original promise of a global commons of shared knowledge and communications is now under threat. &lt;br&gt;&lt;br&gt;Drawing on the first-hand experiences of one of the most important protagonists in the battle &amp;mdash; the Citizen Lab and its global network of frontline researchers, who have spent more than a decade cracking cyber espionage rings and uncovering attacks on citizens and NGOs worldwide &amp;mdash; &lt;i&gt;Black Code&lt;/i&gt; takes readers on a fascinating journey into the battle for cyberspace. Thought-provoking, compelling, and sometimes frightening, it is a wakeup call to citizens who have come to take the Internet for granted. Cyberspace is ours, it is what we make of it, Deibert argues, and we need to act now before it slips through our grasp.&lt;/p&gt;&lt;/p&gt;&lt;br clear=&quot;all&quot;&gt;</description>
      <dc:date>2013-05-21T00:30:00-05:00</dc:date>
    </item>
    <item>
      <title>Black Code by Ronald J. Deibert</title>
      <link>http://www.randomhouse.com/catalog/display.pperl?isbn=9780771025341</link>
      <guid>http://www.randomhouse.com/catalog/display.pperl?isbn=9780771025341</guid>
      <description>&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780771025341&quot;&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.randomhouse.com/catalog/catalog_cover.pperl?9780771025341&quot; border=&quot;1&quot;/&gt;&lt;/a&gt;&lt;h3&gt;&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780771025341&quot;&gt;Black Code&lt;/a&gt; Inside the Battle for Cyberspace&lt;br/&gt;&lt;b&gt;Written by&lt;/b&gt; &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=185147&quot;&gt;Ronald J. Deibert&lt;/a&gt;&lt;/h3&gt;&lt;b&gt;eBook&lt;/b&gt;, 320 pages | Signal | Social Science - Media Studies; Computers - Internet - Security | &lt;b&gt;$14.99&lt;/b&gt; | May 14, 2013 | 978-0-7710-2534-1 (0-7710-2534-3)&lt;p&gt;&lt;p&gt;Cyberspace is all around us. We depend on it for everything we do. We have reengineered our business, governance, and social relations around a planetary network unlike any before it. But there are dangers looming, and malign forces are threatening to transform this extraordinary domain.&lt;br&gt;&lt;br&gt;In &lt;i&gt;Black Code&lt;/i&gt;, Ronald J. Deibert, a leading expert on digital technology, security, and human rights, lifts the lid on cyberspace and shows what&amp;rsquo;s at stake for Internet users and citizens. As cyberspace develops in unprecedented ways, powerful agents are scrambling for control. Predatory cyber criminal gangs such as Koobface have made social media their stalking ground. The discovery of Stuxnet, a computer worm reportedly developed by Israel and the United States and aimed at Iran&amp;rsquo;s nuclear facilities, showed that state cyberwar is now a very real possibility. Governments and corporations are in collusion and are setting the rules of the road behind closed doors.&lt;br&gt;&lt;br&gt;This is not the way it was supposed to be. The Internet&amp;rsquo;s original promise of a global commons of shared knowledge and communications is now under threat. &lt;br&gt;&lt;br&gt;Drawing on the first-hand experiences of one of the most important protagonists in the battle &amp;mdash; the Citizen Lab and its global network of frontline researchers, who have spent more than a decade cracking cyber espionage rings and uncovering attacks on citizens and NGOs worldwide &amp;mdash; &lt;i&gt;Black Code&lt;/i&gt; takes readers on a fascinating journey into the battle for cyberspace. Thought-provoking, compelling, and sometimes frightening, it is a wakeup call to citizens who have come to take the Internet for granted. Cyberspace is ours, it is what we make of it, Deibert argues, and we need to act now before it slips through our grasp.&lt;/p&gt;&lt;/p&gt;&lt;br clear=&quot;all&quot;&gt;</description>
      <dc:date>2013-05-14T00:30:00-05:00</dc:date>
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      <title>How to Become a Video Game Artist by Sam R. Kennedy</title>
      <link>http://www.randomhouse.com/catalog/display.pperl?isbn=9780823008100</link>
      <guid>http://www.randomhouse.com/catalog/display.pperl?isbn=9780823008100</guid>
      <description>&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780823008100&quot;&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.randomhouse.com/catalog/catalog_cover.pperl?9780823008100&quot; border=&quot;1&quot;/&gt;&lt;/a&gt;&lt;h3&gt;&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780823008100&quot;&gt;How to Become a Video Game Artist&lt;/a&gt; The Insider's Guide to Landing a Job in the Gaming World&lt;br/&gt;&lt;b&gt;Written by&lt;/b&gt; &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=167967&quot;&gt;Sam R. Kennedy&lt;/a&gt;&lt;/h3&gt;&lt;b&gt;eBook&lt;/b&gt;, 160 pages | Watson-Guptill | Art - Digital &amp; Video; Computers - Computer Graphics - Game Programming; Business &amp; Economics - Careers | &lt;b&gt;$15.99&lt;/b&gt; | May 14, 2013 | 978-0-8230-0810-0 (0-8230-0810-X)&lt;p&gt;Become a Player in the Business of Video Game Art&lt;br&gt;Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It&amp;rsquo;s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In &lt;i&gt;How to Become a Video Game Artist&lt;/i&gt;, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators&amp;mdash;from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like &lt;i&gt;Tom Clancy&amp;rsquo;s Ghost Recon&lt;/i&gt; and &lt;i&gt;World of Warcraft&lt;/i&gt;; interviews with video game art professionals who&amp;rsquo;ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you&amp;rsquo;ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you&amp;rsquo;ll need to rise to the top of one of the most exciting industries of our time.&lt;/p&gt;&lt;br clear=&quot;all&quot;&gt;</description>
      <dc:date>2013-05-14T00:30:00-05:00</dc:date>
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    <item>
      <title>How to Become a Video Game Artist by Sam R. Kennedy</title>
      <link>http://www.randomhouse.com/catalog/display.pperl?isbn=9780823008094</link>
      <guid>http://www.randomhouse.com/catalog/display.pperl?isbn=9780823008094</guid>
      <description>&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780823008094&quot;&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.randomhouse.com/catalog/catalog_cover.pperl?9780823008094&quot; border=&quot;1&quot;/&gt;&lt;/a&gt;&lt;h3&gt;&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780823008094&quot;&gt;How to Become a Video Game Artist&lt;/a&gt; The Insider's Guide to Landing a Job in the Gaming World&lt;br/&gt;&lt;b&gt;Written by&lt;/b&gt; &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=167967&quot;&gt;Sam R. Kennedy&lt;/a&gt;&lt;/h3&gt;&lt;b&gt;Trade Paperback&lt;/b&gt;, 160 pages | Watson-Guptill | Art - Digital &amp; Video; Computers - Computer Graphics - Game Programming; Business &amp; Economics - Careers | &lt;b&gt;$21.99&lt;/b&gt; | May 14, 2013 | 978-0-8230-0809-4 (0-8230-0809-6)&lt;p&gt;Become a Player in the Business of Video Game Art&lt;br&gt;Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It&amp;rsquo;s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In &lt;i&gt;How to Become a Video Game Artist&lt;/i&gt;, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators&amp;mdash;from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like &lt;i&gt;Tom Clancy&amp;rsquo;s Ghost Recon&lt;/i&gt; and &lt;i&gt;World of Warcraft&lt;/i&gt;; interviews with video game art professionals who&amp;rsquo;ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you&amp;rsquo;ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you&amp;rsquo;ll need to rise to the top of one of the most exciting industries of our time.&lt;/p&gt;&lt;br clear=&quot;all&quot;&gt;</description>
      <dc:date>2013-05-14T00:30:00-05:00</dc:date>
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      <title>The New Digital Age by Jared Cohen</title>
      <link>http://www.randomhouse.com/catalog/display.pperl?isbn=9780307957139</link>
      <guid>http://www.randomhouse.com/catalog/display.pperl?isbn=9780307957139</guid>
      <description>&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780307957139&quot;&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.randomhouse.com/catalog/catalog_cover.pperl?9780307957139&quot; border=&quot;1&quot;/&gt;&lt;/a&gt;&lt;h3&gt;&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780307957139&quot;&gt;The New Digital Age&lt;/a&gt; Reshaping the Future of People, Nations and Business&lt;br/&gt;&lt;b&gt;Written by&lt;/b&gt; &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=149131&quot;&gt;Eric Schmidt&lt;/a&gt; and &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=149130&quot;&gt;Jared Cohen&lt;/a&gt;&lt;/h3&gt;&lt;b&gt;Hardcover&lt;/b&gt;, 336 pages | Knopf | Political Science - History &amp; Theory; Science - History; Computers - History | &lt;b&gt;$26.95&lt;/b&gt; | April 23, 2013 | 978-0-307-95713-9 (0-307-95713-6)&lt;p&gt;&lt;p&gt;In an unparalleled collaboration, two leading global thinkers in technology and foreign affairs give us their widely anticipated, transformational vision of the future: a world where everyone is connected&amp;mdash;a world full of challenges and benefits that are ours to meet and to harness.&lt;br&gt;&lt;br&gt; Eric Schmidt is one of Silicon Valley&amp;rsquo;s great leaders, having taken Google from a small startup to one of the world&amp;rsquo;s most influential companies. Jared Cohen is the director of Google Ideas and a former adviser to secretaries of state Condoleezza Rice and Hillary Clinton. With their combined knowledge and experiences, the authors are uniquely positioned to take on some of the toughest questions about our future: Who will be more powerful in the future, the citizen or the state? Will technology make terrorism easier or harder to carry out? What is the relationship between privacy and security, and how much will we have to give up to be part of the new digital age?&lt;br&gt;&lt;br&gt; In this groundbreaking book, Schmidt and Cohen combine observation and insight to outline the promise and peril awaiting us in the coming decades. At once pragmatic and inspirational, this is a forward-thinking account of where our world is headed and what this means for people, states and businesses.&lt;br&gt;&lt;br&gt; With the confidence and clarity of visionaries, Schmidt and Cohen illustrate just how much we have to look forward to&amp;mdash;and beware of&amp;mdash;as the greatest information and technology revolution in human history continues to evolve. On individual, community and state levels, across every geographical and socioeconomic spectrum, they reveal the dramatic developments&amp;mdash;good and bad&amp;mdash;that will transform both our everyday lives and our understanding of self and society, as technology advances and our virtual identities become more and more fundamentally real.&lt;br&gt;&lt;br&gt; As Schmidt and Cohen&amp;rsquo;s nuanced vision of the near future unfolds, an urban professional takes his driverless car to work, attends meetings via hologram and dispenses housekeeping robots by voice; a Congolese fisherwoman uses her smart phone to monitor market demand and coordinate sales (saving on costly refrigeration and preventing overfishing); the potential arises for &amp;ldquo;virtual statehood&amp;rdquo; and &amp;ldquo;Internet asylum&amp;rdquo; to liberate political dissidents and oppressed minorities, but also for tech-savvy autocracies (and perhaps democracies) to exploit their citizens&amp;rsquo; mobile devices for ever more ubiquitous surveillance. Along the way, we meet a cadre of international figures&amp;mdash;including Julian Assange&amp;mdash;who explain their own visions of our technology-saturated future.&lt;br&gt;&lt;br&gt; Inspiring, provocative and absorbing, &lt;i&gt;The New Digital Age&lt;/i&gt; is a brilliant analysis of how our hyper-connected world will soon look, from two of our most prescient and informed public thinkers.&lt;/p&gt;&lt;/p&gt;&lt;br clear=&quot;all&quot;&gt;</description>
      <dc:date>2013-04-23T00:30:00-05:00</dc:date>
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    <item>
      <title>The New Digital Age by Jared Cohen</title>
      <link>http://www.randomhouse.com/catalog/display.pperl?isbn=9780307961105</link>
      <guid>http://www.randomhouse.com/catalog/display.pperl?isbn=9780307961105</guid>
      <description>&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780307961105&quot;&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.randomhouse.com/catalog/catalog_cover.pperl?9780307961105&quot; border=&quot;1&quot;/&gt;&lt;/a&gt;&lt;h3&gt;&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780307961105&quot;&gt;The New Digital Age&lt;/a&gt; Reshaping the Future of People, Nations and Business&lt;br/&gt;&lt;b&gt;Written by&lt;/b&gt; &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=149131&quot;&gt;Eric Schmidt&lt;/a&gt; and &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=149130&quot;&gt;Jared Cohen&lt;/a&gt;&lt;/h3&gt;&lt;b&gt;eBook&lt;/b&gt;, 336 pages | Knopf | Political Science - History &amp; Theory; Science - History; Computers - History | &lt;b&gt;$12.99&lt;/b&gt; | April 23, 2013 | 978-0-307-96110-5 (0-307-96110-9)&lt;p&gt;&lt;p&gt;In an unparalleled collaboration, two leading global thinkers in technology and foreign affairs give us their widely anticipated, transformational vision of the future: a world where everyone is connected&amp;mdash;a world full of challenges and benefits that are ours to meet and to harness.&lt;br&gt;&lt;br&gt; Eric Schmidt is one of Silicon Valley&amp;rsquo;s great leaders, having taken Google from a small startup to one of the world&amp;rsquo;s most influential companies. Jared Cohen is the director of Google Ideas and a former adviser to secretaries of state Condoleezza Rice and Hillary Clinton. With their combined knowledge and experiences, the authors are uniquely positioned to take on some of the toughest questions about our future: Who will be more powerful in the future, the citizen or the state? Will technology make terrorism easier or harder to carry out? What is the relationship between privacy and security, and how much will we have to give up to be part of the new digital age?&lt;br&gt;&lt;br&gt; In this groundbreaking book, Schmidt and Cohen combine observation and insight to outline the promise and peril awaiting us in the coming decades. At once pragmatic and inspirational, this is a forward-thinking account of where our world is headed and what this means for people, states and businesses.&lt;br&gt;&lt;br&gt; With the confidence and clarity of visionaries, Schmidt and Cohen illustrate just how much we have to look forward to&amp;mdash;and beware of&amp;mdash;as the greatest information and technology revolution in human history continues to evolve. On individual, community and state levels, across every geographical and socioeconomic spectrum, they reveal the dramatic developments&amp;mdash;good and bad&amp;mdash;that will transform both our everyday lives and our understanding of self and society, as technology advances and our virtual identities become more and more fundamentally real.&lt;br&gt;&lt;br&gt; As Schmidt and Cohen&amp;rsquo;s nuanced vision of the near future unfolds, an urban professional takes his driverless car to work, attends meetings via hologram and dispenses housekeeping robots by voice; a Congolese fisherwoman uses her smart phone to monitor market demand and coordinate sales (saving on costly refrigeration and preventing overfishing); the potential arises for &amp;ldquo;virtual statehood&amp;rdquo; and &amp;ldquo;Internet asylum&amp;rdquo; to liberate political dissidents and oppressed minorities, but also for tech-savvy autocracies (and perhaps democracies) to exploit their citizens&amp;rsquo; mobile devices for ever more ubiquitous surveillance. Along the way, we meet a cadre of international figures&amp;mdash;including Julian Assange&amp;mdash;who explain their own visions of our technology-saturated future.&lt;br&gt;&lt;br&gt; Inspiring, provocative and absorbing, &lt;i&gt;The New Digital Age&lt;/i&gt; is a brilliant analysis of how our hyper-connected world will soon look, from two of our most prescient and informed public thinkers.&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;From the Hardcover edition.&lt;/i&gt;&lt;/p&gt;&lt;br clear=&quot;all&quot;&gt;</description>
      <dc:date>2013-04-23T00:30:00-05:00</dc:date>
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      <title>Turing's Cathedral by George Dyson</title>
      <link>http://www.randomhouse.com/catalog/display.pperl?isbn=9781400075997</link>
      <guid>http://www.randomhouse.com/catalog/display.pperl?isbn=9781400075997</guid>
      <description>&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9781400075997&quot;&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.randomhouse.com/catalog/catalog_cover.pperl?9781400075997&quot; border=&quot;1&quot;/&gt;&lt;/a&gt;&lt;h3&gt;&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9781400075997&quot;&gt;Turing's Cathedral&lt;/a&gt; The Origins of the Digital Universe&lt;br/&gt;&lt;b&gt;Written by&lt;/b&gt; &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=57865&quot;&gt;George Dyson&lt;/a&gt;&lt;/h3&gt;&lt;b&gt;Trade Paperback&lt;/b&gt;, 464 pages | Vintage | Biography &amp; Autobiography - Science &amp; Technology; Computers - History; Science - History | &lt;b&gt;$16.95&lt;/b&gt; | December 11, 2012 | 978-1-4000-7599-7 (1-4000-7599-8)&lt;p&gt;&lt;p&gt;&lt;b&gt;A &lt;i&gt;Wall Street Journal&lt;/i&gt; Best Business Book of 2012&lt;br&gt;A &lt;i&gt;Kirkus Reviews&lt;/i&gt; Best Book of 2012&lt;br&gt;&lt;/b&gt;&lt;br&gt;In this revealing account of how the digital universe exploded in the aftermath of World War II, George Dyson illuminates the nature of digital computers, the lives of those who brought them into existence, and how code took over the world. &lt;br&gt;&amp;nbsp;&lt;br&gt;In the 1940s and &amp;lsquo;50s, a small group of men and women&amp;mdash;led by John von Neumann&amp;mdash;gathered in Princeton, New Jersey, to begin building one of the first computers to realize Alan Turing&amp;rsquo;s vision of a Universal Machine. The codes unleashed within this embryonic, 5-kilobyte universe&amp;mdash;less memory than is allocated to displaying a single icon on a computer screen today&amp;mdash;broke the distinction between numbers that &lt;i&gt;mean&lt;/i&gt; things and numbers that &lt;i&gt;do&lt;/i&gt; things, and our universe would never be the same. &lt;i&gt;Turing&amp;rsquo;s Cathedral &lt;/i&gt;is the story of how the most constructive and most destructive of twentieth-century inventions&amp;mdash;the digital computer and the hydrogen bomb&amp;mdash;emerged at the same time.&lt;/p&gt;&lt;/p&gt;&lt;br clear=&quot;all&quot;&gt;</description>
      <dc:date>2012-12-11T00:30:00-05:00</dc:date>
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      <title>CUCKOO'S EGG by Clifford Stoll</title>
      <link>http://www.randomhouse.com/catalog/display.pperl?isbn=9780307819420</link>
      <guid>http://www.randomhouse.com/catalog/display.pperl?isbn=9780307819420</guid>
      <description>&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780307819420&quot;&gt;&lt;img align=&quot;right&quot; src=&quot;http://www.randomhouse.com/catalog/catalog_cover.pperl?9780307819420&quot; border=&quot;1&quot;/&gt;&lt;/a&gt;&lt;h3&gt;&lt;a href=&quot;http://www.randomhouse.com/catalog/display.pperl?isbn=9780307819420&quot;&gt;CUCKOO'S EGG&lt;/a&gt; &lt;br/&gt;&lt;b&gt;Written by&lt;/b&gt; &lt;a href=&quot;http://www.randomhouse.com/author/results.pperl?authorid=29975&quot;&gt;Clifford Stoll&lt;/a&gt;&lt;/h3&gt;&lt;b&gt;eBook&lt;/b&gt;, 326 pages | Doubleday | True Crime - Espionage; Computers - Networking - Security | &lt;b&gt;$9.99&lt;/b&gt; | May 23, 2012 | 978-0-307-81942-0 (0-307-81942-6)&lt;p&gt;&lt;i&gt;Before the Internet became widely known as a global  tool for terrorists, one perceptive U.S. citizen recognized its ominous  potential. Armed with clear evidence of computer espionage, he began a  highly personal quest to expose a hidden network of spies that  threatened national security. But would the authorities back him up?  Cliff Stoll's dramatic firsthand account is &quot;a computer-age detective  story, instantly fascinating [and] astonishingly gripping&quot;&lt;/i&gt; (Smithsonian). &lt;br&gt;&lt;br&gt;Cliff Stoll was an astronomer turned systems manager at Lawrence  Berkeley Lab when a 75-cent accounting error alerted him to the presence  of an unauthorized user on his system. The hacker's code name was  &quot;Hunter&quot;&amp;mdash;a mysterious invader who managed to break into U.S. computer  systems and steal sensitive military and security information. Stoll  began a one-man hunt of his own: spying on the spy. It was a dangerous  game of deception, broken codes, satellites, and missile bases&amp;mdash;a  one-man sting operation that finally gained the attention of the  CIA . . . and ultimately trapped an international spy ring fueled by cash,  cocaine, and the KGB.&lt;/p&gt;&lt;br clear=&quot;all&quot;&gt;</description>
      <dc:date>2012-05-23T00:30:00-05:00</dc:date>
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