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  • Runemarks
  • Written by Joanne Harris
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  • Runemarks
  • Written by Joanne Harris
    Read by Sile Bermingham
  • Format: Unabridged Audiobook Download | ISBN: 9780739362853
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Written by Joanne HarrisAuthor Alerts:  Random House will alert you to new works by Joanne Harris

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On Sale: January 08, 2008
Pages: | ISBN: 978-0-375-84948-0
Published by : Knopf Books for Young Readers RH Childrens Books

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On Sale: January 08, 2008
ISBN: 978-0-7393-6285-3
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Synopsis|Excerpt

Synopsis

Seven o’clock on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again. . . . Not that anyone would admit it was goblins. In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours–all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it–and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.


From the Hardcover edition.

Excerpt

Seven o'clock on a Monday morning, five hundred years after the End of the World, and goblins had been at the cellar again. Mrs. Scattergood-the landlady at the Seven Sleepers Inn-swore it was rats, but Maddy Smith knew better. Only goblins could have burrowed into the brick-lined floor, and besides, as far as she knew, rats didn't drink ale.

But she also knew that in the village of Malbry-as in the whole of the Strond Valley-certain things were never discussed, and that included anything curious, uncanny, or unnatural in any way. To be imaginative was considered almost as bad as giving oneself airs, and even dreams were hated and feared, for it was through dreams (or so the Good Book said) that the Seer-folk had crossed over from Chaos, and it was in Dream that the power of the Faerie remained, awaiting its chance to re-enter the world.

And so the folk of Malbry made every effort never to dream. They slept on boards instead of mattresses, avoided heavy evening meals, and as for telling bedtime tales-well. The children of Malbry were far more likely to hear about the martyrdom of St. Sepulchre or the latest Cleansings from World's End than tales of magic or of World Below. Which is not to say that magic didn't happen. In fact, over the past fourteen years the village of Malbry had witnessed more magic in one way or another than anyplace in the Middle Worlds.

That was Maddy's fault, of course. Maddy Smith was a dreamer, a teller of tales, and worse, and as such, she was used to being blamed for anything irregular that happened in the village. If a bottle of beer fell off a shelf, if the cat got into the creamery, if Adam Scattergood threw a stone at a stray dog and hit a window instead-ten to one Maddy would get the blame.

And if she protested, folk would say that she'd always had a troublesome nature, that their ill luck had begun the day she was born, and that no good would ever come of a child with a ruinmark-that rusty sign on the Smith girl's hand- which some oldsters called the Witch's Ruin and which no amount of scrubbing would remove.
It was either that or blame the goblins-otherwise known as Good Folk or Faerie-who this summer had upped their antics from raiding cellars and stealing sheep (or occasionally painting them blue) to playing the dirtiest kind of practical jokes, like leaving horse dung on the church steps, or putting soda in the communion wine to make it fizz, or turning the vinegar to piss in all the jars of pickled onions in Joe Grocer's store.

And since hardly anyone dared to mention them, or even acknowledge that they existed at all, Maddy was left to deal with the vermin from under the Hill alone and in her own way.

No one asked her how she did it. No one watched the Smith girl at work. And no one ever called her witch-except for Adam Scattergood, her employer's son, a fine boy in some ways but prone to foul language when the mood took him.

Besides, they said, why speak the word? That ruinmark surely spoke for itself.

Now Maddy considered the rust-colored mark. It looked like a letter or sigil of some kind, and sometimes it shone faintly in the dark or burned as if something hot had pressed there. It was burning now, she saw. It often did when the Good Folk were near, as if something inside her were restless and itched to be set free.
That summer, it had itched more often than ever, as the goblins swarmed in unheard-of numbers, and banishing them was one way of putting that itch to rest. Her other skills remained unused and, for the most part, untried, and though sometimes that was hard to bear-like having to pretend you're not hungry when your favorite meal is on the table-Maddy understood why it had to be so.

Cantrips and runecharms were bad enough. But glamours, true glamours, were perilous business, and if rumor of these were to reach World's End, where the servants of the Order worked day and night in study of the Word . . .

For Maddy's deepest secret-known only to her closest friend, the man folk knew as One-Eye-was that she enjoyed working magic, however shameful that might be. More than that, she thought she might be good at it too and, like anyone with a talent, longed to make use of it and to show it off to other people.
But that was impossible. At best it counted as giving herself airs.
And at worst? Folk had been Cleansed for less.

Maddy turned her attention to the cellar floor and the wide-mouthed burrow that disfigured it. It was a goblin burrow, all right, bigger and rather messier than a foxhole and still bearing the marks of clawed, thick-soled feet where the spilled earth had been kicked over. Rubble and bricks had been piled in a corner, roughly concealed beneath a stack of empty kegs. Maddy thought, with some amusement, that it must have been a lively-and somewhat drunken-party.

Filling in the burrow would be easy, she thought. The tricky thing, as always, was to ensure it stayed that way. or, the Protector, had been enough to secure the church doors, but goblins had been known to be very persistent where ale was concerned, and she knew that in this case, a single charm would not keep them out for long.

All right, then. Something more.


From the Hardcover edition.
Joanne Harris

About Joanne Harris

Joanne Harris - Runemarks

Photo © Joanne Harris

Joanne Harris was born in Barnsley in 1964, of a French mother and an English father. She studied Modern and Medieval Languages at St Catharine’s College, Cambridge and was a teacher for fifteen years, during which time she published three novels; The Evil Seed (1989), Sleep, Pale Sister (1993) and Chocolat (1999), which was made into an Oscar-nominated film starring Juliette Binoche and Johnny Depp.

Since then, she has written five more novels; Blackberry Wine, Five Quarters of the Orange, Coastliners, Holy Fools, and, most recently, Gentlemen and Players, plus; Jigs & Reels, a collection of short stories and, with cookery writer Fran Warde, two cookbooks; The French Kitchen and The French Market. Her books are now published in over 40 countries and have won a number of British and international awards. In 2004, Joanne was one of the judges of the Whitbread prize (categories; first novel and overall winner); and in 2005 she was a judge of the Orange prize.

Her hobbies are listed in Who’s Who as: “mooching, lounging, strutting, strumming, priest-baiting and quiet subversion of the system”, although she also enjoys obfuscation, sleaze, rebellion, witchcraft, armed robbery, tea and biscuits. She is not above bribery and would not necessarily refuse an offer involving exotic travel, champagne or yellow diamonds from Graff. She plays bass guitar in a band first formed when she was 16, is currently studying Old Norse and lives with her husband Kevin and her daughter Anouchka, about 15 miles from the place she was born.
Praise

Praise

Starred Review, Publishers Weekly (circ: 34,456), November 19, 2007:
"[Harris] creates a glorious and complex world replete with rune-based magical spells, bickering gods, exciting adventures and difficult moral issues."


From the Hardcover edition.

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