* Obtain a unique code to access expert video strategy revealing exactly how to execute the most difficult Skillshots, obtain the most challenging Achievements\Trophies, and locate every collectable.
* Brutalize your enemies by mastering the art of each Skill Shot.
* Labeled maps will pinpoint the location of every object and point of interest in the world.
* Achievement and Trophy tutorials will step you through obtaining each one.
* Located every collectable in the game using our easy to follow callouts found in the walkthrough and Collectables section.
* Revealing developer strategy, interviews, and stunning art section.
Table of Contents
The Story So Far…
How To Play
How To Use this Guide
Chapter : On the Road to Hell
ACT 1 : STYGIAN BADLANDS
Chapter 1: Just Like the Old Days
Chapter 2: Last Train from Explosion Town
Chapter 3: Whatever It Is, It’s Pissed
ACT 2: PARADISE LOST
Chapter 1: Damsel in Distress
Chapter 2: Worst Family Fun Vacation Ever
ACT 3: THE DAM
Chapter 1: One Sniper Means a Dozen
Chapter 2: A Dam Fine Mess
ACT 4: FORBIDDEN ZONE
Chapter 1: The Only Way Through
Chapter 2: Man-Eaters Prefer Tight Spots
Chapter 3: Itchin’ to Crumble
ACT 5: BURNOUT PARADISE
Chapter 1: Crash Resistant
Chapter 2: How Do We Solve That?
Chapter 3: I See We’re All a Bit Upset
ACT 6: TO THE ULYSSES
Chapter 1: Daddy’ll Get You out of this Scary Place
Chapter 2: Bad Trouble a Knockin’
Chapter 3: Ponderin’ Them Bodies
ACT 7: DEPARTURE
Chapter 1: That Thing Is Leaving Without Us
Chapter 2: I Don’t Hold You Accountable
Anarchy Mode Overview
Anarchy Mode Maps
ACHIEVEMENTS AND TROPHIES
THE MAKING OF BULLETSTORM
Table of Contents
Bulletstorm tells the story of a futuristic confederation protected by an elite band of mercenaries: Dead Echo. When Dead Echo members Grayson Hunt and Ishi Sato learn they've been working for the wrong side, they're betrayed by their commander and exiled to the far reaches of the galaxy. In Bulletstorm, Grayson and Ishi find themselves surrounded by hordes of mutants and flesh eating gangs in an abandoned paradise. They have two objectives: get off the planet alive, and exact revenge on the man who sent them there.
About David Knight
David Knight has been an avid gamer since the days of the Atari 2600 and Commodore 64. His first foray into the gaming industry came in 1995, as a scenario designer for SSI's WWII strategy game Steel Panthers. As online gaming communities sprung up across the Web, David lent his enthusiasm and design skills to many fan sites. In 1998 he co-founded and co-hosted Game Waves, a weekly webcast featuring industry news and game reviews. David's involvement with Prima Games began in the late 90s as a technical editor. After co-authoring a couple of guides with his brother Michael, David authored his first solo game guide in 2002 for Rollercoaster Tycoon 2. Since then he's written more than a dozen guides for Prima Games, including books for Battlefield 1942, Star Wars Battlefront, and SWAT 4.
We want to hear from you! E-mail comments and feedback to email@example.com.
About the Book
Notorious space pirate Grayson Hunt and his Dead Echo crew are stranded on Stygia, a strange world populated by territorial psychopaths, mutated cannibals, and carnivorous plant life. The campaign walkthrough provides everything you need to survive this hellish planet, with detailed breakdowns of every skillshot, weapon, and enemy. The locations of all collectibles are also revealed on each level map, including every electrofly swarm, newsbot, and Nom juice bottle. So whether it’s a secret skillshot, collectible, or achievement, the walkthrough has you covered, ensuring you don’t miss a thing.
In Echoes, you’re challenged with replaying through portions of the single-player campaign while attempting to post a high score. Echoes levels are also timed, making it vital to complete each challenge as quickly as possible to attain a time bonus. In this chapter, we cover exactly how many points you need to achieve a three-star ranking on each Echoes level. Skillshot recommendations are also included, helping maximize your skillpoints during each frantic firefight.
Bulletstorm is all about killing with skill. In all, there more than 100 different skillshots you can perform, each requiring a precise set of actions and conditions to pull off. Every skillshot is covered in detail, including the difficulty level, skillpoint value, and at what point in the game each skillshot can be unlocked. All secret skillshots from the campaign are also revealed, covering unique skillshots that can only be performed
on certain levels.
The cooperative Anarchy mode pits you and three teammates against wave after wave of enemies in arena-like maps filled with all sorts of nasty environmental hazards. But Anarchy mode isn’t just a game of survival. Instead, you must utilize teamwork and skillshots to post a high score to advance through each wave of enemies. This requires precision, coordination, and communication. The chapter covers all six Anarchy mode maps, pointing out the unique features and environmental skillshots of each. The multiplayer leveling system is also discussed, revealing all ranks and their associated unlocks.
Off-worlders don’t last long on Stygia without a robust arsenal. Each weapon in Bulletstorm is completely unique, each with its own strengths and weaknesses. This chapter includes a detailed breakdown of each weapon, including a full list of upgrades. Every weapon also comes with its own lineup of devastating skillshots.
The populace of Stygia isn’t exactly the most hospitable bunch in the galaxy. So don’t expect any gift baskets upon your arrival. This chapter offers a complete breakdown of every enemy you encounter throughout the game. This includes tactics employed by each hostile and ways to counter them, including skillshots specific to certain enemies. Weapon recommendations are also discussed, describing the best way to defeat each hostile.
Achievements and Trophies
There are 50 different achievements and trophies to collect in Bulletstorm, spread out among the campaign, Echoes, and multiplayer. This chapter not only reveals the requirements for earning all of them, but it also provides useful tips detailing when, where, and how each achievement and trophy can be unlocked.
The Making of Bulletstorm
So what kind of people make a game like Bulletstorm? The brilliant minds at People Can Fly are probed for answers in this chapter as they discuss their latest release. The rich discussion is accompanied by concept art, showing the game’s progress from the earliest brainstorming stage to the final product. Exclusive photos of People Can Fly’s Warsaw studio are also included, giving