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  • Brink
  • Written by David Hodgson
  • Format: Trade Paperback | ISBN: 9780307469977
  • Our Price: $19.99
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Brink

Prima Official Game Guide

Written by David HodgsonAuthor Alerts:  Random House will alert you to new works by David Hodgson

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ABOUT THE BOOK ABOUT THE BOOK
ABOUT THE AUTHOR ABOUT THE AUTHOR
READER'S GUIDE READER'S GUIDE
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Synopsis|Table of Contents|Reader Reviews

Synopsis

• Side with the Resistance or Security forces—we provide complete campaign walkthroughs for both factions; play solo or online!
• Optimize your attacks or your defenses: the best sniping spots, turret positions, and mine placements are revealed!
• Custom build your ideal character: complete stats and unlock information for all customization options.
• Class Warfare: make the best use of the Soldier, Medic, Engineer, or Operative.
• Learn every destination in and around the Ark with detailed maps!
• Master advanced S.M.A.R.T. Moves and maneuver through every location using our specialized tactics.
• Exclusive foreword written by lead writer Ed Stern!

Table of Contents

History of the Ark
Character Creation
Gameplay
Weapons Detail

Campaign & Freeplay


Resistance:
Aquarium
Security Tower
Terminal
Resort
Container City
Refuel
Shipyard
Reactor

Security:
Aquarium
Terminal
Container City
Security Tower
Shipyard
Reactor
Resort
Refuel

Challenges
Be More Objective
Parkour This
Escort Duty
Tower Defense

Appendices 

Table of Contents

Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
David Hodgson

About David Hodgson

David Hodgson - Brink
Originally hailing from the United Kingdom, David left his role as a writer of numerous British video game magazines (including Mean Machines, Computer & Video Games, and the Official Nintendo and Sega Saturn magazines) and a bohemian lifestyle on a dry-docked German fishing trawler to work on the infamous GameFan magazine in 1996. David helped to launch the fledgling GameFan Books and helped form Gamers' Republic in 1998, authoring many strategy guides for Millennium Publications, including The Official Metal Gear Solid Mission Handbook. After launching the wildly unsuccessful incite Video Gaming and Gamers.com, David found his calling, and began authoring guides for Prima Games. He has written over 30 Prima strategy guides, including The Godfather: The Game, Knights of the Old Republic, Perfect Dark Zero, Half-Life 2, and Burnout Revenge. He lives in the Pacific Northwest with his wife, Melanie, and an eight-foot statue of Great Cthulhu.

We want to hear from you! E-mail comments and feedback to dhodgson@primagames.com.
Reader's Guide

About the Book

History of the Ark
Welcome to the Ark. Originally conceived as a model of sustainable living, reconceived as a luxury resort when the funding ran out, and finally repurposed as a floating refugee camp and last bastion of humanity in a ruined world, the Ark and its inhabitants exist in a precarious balance. Resources are in short supply, suspicions and conspiracy theories run rampant, and the Ark’s inhabitants are choosing sides. There are two sides to the story of the Ark, and neither one is telling the whole truth about their motivations to fight. This chapter delves into the history of the Ark, from its foundation to the present. Will you battle on the side of order to preserve the status quo, or on the side of anarchy to redistribute resources and carve your own place in a new society?

Character Creation
This chapter guides you through creating your own, unique member of the Resistance and Security forces. This reveals all of the different variables to choose from during character creation, the augmentations you can select, the unlockables given out as your character gains ranks and experience (XP), and the various outfits and important abilities you can earn. Don’t start leveling up your character until you’ve read through this chapter!

Gameplay
This chapter serves as a reminder of the most important facets of this game. It goes over, and adds advanced maneuvering, to S.M.A.R.T.
moves. It reminds you of the basics of cover and the leaning system you can employ. It introduces you to melee attacks, gives some advanced strategies for keeping the enemy on the defensive (even when they’re supposed to be on the offensive), and looks at classes and the types of objectives, radar, and supplying. Finally, there’s a quick primer on how to play Brink more proficiently. This is all required reading before you embark on the Ark!

Weapons Detail
Firepower: A character’s weapons are the mainstays of his offensive capabilities. In this chapter, we reveal all the weapons you can carry, 
and present an exhaustive and highly accurate chart with every minute difference between each of the weapons, so you can choose the one
best-suited to the objectives you’re tasked with. Welcome to the Ark’s gun club.

Campaign & Freeplay Maps
In the game, you can select whether to play a match as part of an ongoing (single or multiplayer) Campaign, or in Freeplay mode. The key
difference is the active story and the faction you appear on. Depending on the Campaign mission you choose, you’ll be working with either the
Resistance or the Security forces. During Freeplay, this is less important, and can be randomly determined. This chapter, which comprises the vast majority of this guide, provides meticulous descriptions and tactics for the entire Campaign and Freeplay experience.

Challenges
These four Challenges each take place in a different cube-shaped training maze, filled with obstacles and opponents on certain occasions. Each Challenge tests and teaches a different aspect of your natural abilities, whether that’s completing objectives as different classes, using your Wall-jumping and S.M.A.R.T. move dexterity, learning to keep a Bot moving under fire, or keeping a Command Post from falling into enemy
hands.

Appendices
The tables in this chapter allow you to check your progress with a complete list of Achievements and Trophies; the necessary Experience (XP) needed for each Level and Rank; every single action that grants you XP (and how much); what the Challenge mode unlocks; and how all the Character Customizations are unlocked.

  • Brink by David Hodgson
  • May 10, 2011
  • Games - Video & Electronic
  • Prima Games
  • $19.99
  • 9780307469977

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