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  • Fallout New Vegas
  • Written by David Hodgson
  • Format: Trade Paperback | ISBN: 9780307469946
  • Our Price: $24.99
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Fallout New Vegas

Prima Official Game Guide

Written by David HodgsonAuthor Alerts:  Random House will alert you to new works by David Hodgson

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Synopsis|Table of Contents|Reader Reviews


• Super-detailed Mojave Wasteland map poster shows all 200+ Primary Locations and dozens more secondary areas, so you'll never be lost in Sin City!
• Don't miss anything! We reveal every collectible, unique item, major ammunition and health cache, and much more!
• Fully equipped adventuring! All the Crafting techniques are covered, plus every Campfire, Reloading Bench, Workbench, Caravan Player, Trader, Merchant, Healer, and Dealer is located!
• How S.P.E.C.I.A.L. are you? Learn when and how to use all the new Perks, Traits, and Skills, and how to upgrade every Follower!
• Ready to carve out an independent New Vegas, or act on behalf of a Faction overlord? Complete strategies, including all major Skill, Perk, and Faction decisions, for every Main Quest, Side Quest, and Challenge!
• Optimize your upgrades! Learn how to modify your weapons, where all the components are located, and compare your armaments using our detailed statistics charts. Tactics for manual aiming and new Unarmed attacks are also revealed.
• Character Archetypes, based on hundreds of hours of playtesting, are revealed so you know where to spend your Skill points, and the best attributes and items to seek out
• 100+ fully-detailed maps of all major settlements guide you instantly and easily to collectible locations!


Table of Contents

New Vegas Navigation


Primary Attributes
Derived Statistics
Character Development
Character Archetypes
General Training and Advice (Game Difficulty, Hardcore Mode, Hardcore Tactics, Experience Points, Pip-Boy, Notes, Challenges, Radio Signals, Flashlight, Karma, Reputation)
Running and Gunning (VATS, Weapon Condition, Weapon Types, Weapon Modification)
Going on Maneuvers (Clandestine Activities, Environmental Hazards, Campfires, Reloading Benches, Workbenches, Crafting Recipes, Vendors, Sleeping and Waiting, Health and Chems)
Characters, Crafting, and Collectibles

Factions & Bestiary

Major Factions
Other Factions
Wasteland Factions
The Bestiary

Wasteland Guns and Gear

Gear (Armor and Outfits)
Aid (Ingestibles)

Main Quest
Act I
Act II

Side Quests
Walkthroughs (All 72 Side Quests covered)

Tour ofthe Mojave Wasteland
Map Overview and Legend
Zone 1: Northwest Mountains
Zone 2: New Vegas Conurbation (Exterior)
Zone 2: New Vegas Conurbation (Interior)
Zone 3: Northeast Territories
Zone 4: Southwest Desert
Zone 5: Centarl Mountains
Zone 6: East Cliffs and South Red Zone

Appendix I: Endings
Appendix II: Challenges
Appendix III: Achievements and Trophies
Appendix IV: Vendors, Weapon Upgrades, & Gambling Dens
Appendix V: Crafting Locations
Appendices VI-XI: Collectibles
Appendix XII: Unique Items
Appendix XIII: Unique Weapons
Appendix XIV: Wild Wasteland Oddities

Table of Contents

Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. A word of warning, however - while Vault-Tec engineers have prepared for every contingency, in Vegas, fortunes can change in an instant. Enjoy your stay.
David Hodgson

About David Hodgson

David Hodgson - Fallout New Vegas
Originally hailing from the United Kingdom, David left his role as a writer of numerous British video game magazines (including Mean Machines, Computer & Video Games, and the Official Nintendo and Sega Saturn magazines) and a bohemian lifestyle on a dry-docked German fishing trawler to work on the infamous GameFan magazine in 1996. David helped to launch the fledgling GameFan Books and helped form Gamers' Republic in 1998, authoring many strategy guides for Millennium Publications, including The Official Metal Gear Solid Mission Handbook. After launching the wildly unsuccessful incite Video Gaming and Gamers.com, David found his calling, and began authoring guides for Prima Games. He has written over 30 Prima strategy guides, including The Godfather: The Game, Knights of the Old Republic, Perfect Dark Zero, Half-Life 2, and Burnout Revenge. He lives in the Pacific Northwest with his wife, Melanie, and an eight-foot statue of Great Cthulhu.

We want to hear from you! E-mail comments and feedback to dhodgson@primagames.com.
Reader's Guide

About the Book

The Introduction section details how to spend your Statistics, Skill, and Perk points, choose Traits, and learn the key survival skills for Crafting and upgrading armaments. It also includes tips on the inhospitable Hardcore mode, Faction interactions, and your Reputation. Character archetypes help you streamline your advancement.

Meet the major Factions across the Mojave Wasteland in the Factions & Bestiary section, and learn their goals, thirst for power, or antics they're likely to undertake. The Bestiary reveals statistics on all the adversaries lurking within well-defended encampments, charging out of caverns, or ambushing you in dark corridors.

Every single weapon available in the Mojave Wasteland, whether it's a gun, melee weapon, or unarmed gauntlet, is listed in the Wasteland Guns and Gear section. Next comes every item of gear you can attach to yourself--armor, outfits, headgear, and more. Finally, all of the available ingestibles are shown, so you can see which items bump up your attributes or skills.

The Main Quest section walks you through all the main quests, broken down into three Acts. Spoiler Alert: The optimal path to complete every Main Quest is shown, along with pretty much every possible conversation option and combat choice. Don't venture into these pages unless you're ready to read the consequences!

There are a multitude of Side Quests that you can undertake throughout your adventure, and all 72 of these are fully covered in our Side Quests section. Side Quests can occur at any time, in any place, and can usually be completed whenever you wish. Every Side Quest that pops onto your Pip-Boy is solved optimally in this section.

The Tour portion of the guide is the perfect companion to our walkthroughs and wasteland map. The wasteland has been divided into six zones; each zone is usually bounded by roads so you can easily locate yourself on the map using your Pip-Boy. When you want to know more about each zone and locations it contains, this Tour of the Mojave Wasteland covers it all.

Keeping track of your adventure is more difficult than wrangling Wind Brahmin. The Appendices section helps you keep track of all the possible endings; Challenges; Achievements and Trophies; Vendors, Weapon Upgrades, & Gambling Dens; Crafting Locations; Collectibles; Skill Books; Skill Magazines; Unique Items; Unique Weapons; and more!

  • Fallout New Vegas by David Hodgson
  • October 19, 2010
  • Games - Video & Electronic
  • Prima Games
  • $24.99
  • 9780307469946

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