In the floating city of Sanctaphrax, fusty old professors scheme and bicker with each other as they study the weather in minute detail—mistsifting, fogprobing, researching the air blowing in from beyond the Edge. But some experiments are best left alone. . . .
Quint is the son of a sky pirate captain. He arrives in Sanctaphrax at the request of Linius Pallitax, the Most High Academe, who needs an apprentice he can trust to carry out a series of highly important tasks. Just how important, Quint is about to find out as he and Linius’s only daughter, Maris, are plunged into the midst of a terrifying adventure that takes them deep within the rock upon which Sanctaphrax is built.
About Paul Stewart
Paul Stewart is the co-creator of the bestselling Edge Chronicles series, with Chris Riddell. He is also the author of a number of previous titles for children including The Wakening.
About Chris Riddell
Chris Riddell is the co-creator of the bestselling Edge Chronicles series, with Paul Stewart. He has illustrated many children’s books including the award-winning Pirate Diary. He is also the political cartoonist for the Guardian and Observer newspapers.
Talking to Paul Stewart & Chris Riddell about the Edge Chronicles
Q. What was your inspiration for The Edge Chronicles?
Paul: The Edge Chronicles started off with the map. Chris drew it and gave it to me saying, 'here is the world, tell me what happens there.'
Chris: I drew a map that looked like the edge of a map because I’ve always been fascinated by the edges of maps - the place where the known world ends.
Paul: My main inspiration for the Deepwoods was perhaps the fairy tales of the Brothers Grimm, though other books–Alice in Wonderland and Through the Looking Glass, Gormenghast, Gulliver's Travels– also played their part.
Q: What was your favorite character(s) to create?
Chris: My favorite character is the spindlebug. It was easy for Paul to write that it was see-through, like glass, but a challenge for an illustrator to draw. The creatures live an immense amount of time–up to four centuries –which means that they witness a lot more history of the Edge than other characters.
Paul: My favorite characters are the banderbears. Chris drew them first as fierce, pyramid-like bear creatures. Because they looked so ferocious, I made their character more timid. We have enjoyed developing the creatures as the series has progressed, learning about their natural habits and habitat and creating a language all of their own.
Q: Where did you come up with the names for your characters? The various personalities and life stories?
Paul: Both of us hate the clichéd fantasy names and tried to make the names in the Edge world a little different. Woodtrolls have woody names, like Snatchwood, Gruffbark, Snetterbark. Slaughterers have 'meaty' names like Gristle, Sinew, Tendon and Brisket. The academics have Latin/Basque names with lots of ius's and x's. Cowlquape, who goes through lots of changes, has a name taken from the German for tadpole - Kaulquappe. While Twig, of course, is just a tiny bit of the forest.
As the series has progressed, with prequels and sequels, the life histories of the various characters have become more deeply described. So Twig's mother, Maris, is only mentioned in Beyond the Deepwoods. In book 4, the Curse of the Gloamglozer, we meet her as a girl. And in the book we have just completed, Book 7 - Freeglader - we learn all about what happened to her after she abandoned her baby in the Deepwoods. The continuity revealed as the story unfolds is deeply satisfying.
Q: What was your favorite book as a child?
Chris: Flat Stanley by Jeff Brown
Paul: The Phantom Tollbooth by Norton Juster
Q: Since you both work as a team from conception to finish, what is the creative process like? How exactly does the collaboration work?
Paul: The pictures and words take shape simultaneously, each affecting the development of the other. Sometimes characters and creatures start with a picture, sometimes with a textual description. In addition, the plot is worked on constantly by both of us and, when they are around, our children! Similarly, the text is passed back and forth, being rewritten continuously, until both of us are happy with it.
Q: What has been the most challenging part of writing the series?
Paul: The whole process is challenging. More importantly, though, it is also rewarding. Both of us have immense fun playing with the Edge world. Beyond the Deepwoods was the simplest book, an episodic rite of passage novel where we, as well as the main protagonist, began to explore this new world. As we have gone deeper into it, the world has become richer and richer, and the storylines similarly, more involved. We are fascinated by the way the world is still developing as we learn more and more about its history and explore all areas of the political and natural world in increasing depth.
Q: When did you first begin writing/drawing?
Chris: At five years old in the back pew of my father's church. My mother gave me paper and pens to keep me quiet during Dad's (very interesting) sermons.
Paul: From the moment I could write, I have been writing down stories. At seven, I was working on a series of stories about a snail called Oliver. At ten, I attempted to write a follow-up to The Phantom Tollbooth with ideas that took shape over the next 20 years and finally became a book entitled The Thought Domain.
Q: In Midnight Over Sanctaphrax, Twig deals with the loss of two father figures. How is this important for his development?
Paul: Twig has to grow up and assume responsibility for his father's crew and, when he learns of Tuntum's death, he realizes how he has grown and matured since he left the Woodtroll village. He hopes that Tuntum would be proud of him, and what he has achieved.
Q: What scene did you have the most fun creating?
Chris: Both of us enjoyed the wig-wig arena scene a lot. The whole Shryke slave market, with its platforms and walkways all hanging from the Deepwoods trees, was great fun to create as a home for the flightless Shrykes. The escape from it on Prowlgrinback was also great fun both to write and draw.
Paul: Midnight over Sanctaphrax was the third in the series, and the book where we were beginning to reap the rewards both of close collaboration and of getting to know the world more deeply. The Prowlgrins (which I had originally described as being like hyena/leopard-like creatures, but which Chris had drawn as a curious cross between a whale and a toad) looked to me as if they were brilliantly designed for leaping from branch to branch. Therefore the pictures in Book 1 directly influenced the plot in Book 3. Similarly, in book 1, I had wanted a pirate-like punishment similar to keelhauling, and had come up with sky-firing. In Midnight over Sanctaphrax, this throwaway idea becomes pivotal to the plot– but we won't give it away just in case you haven't read the book yet!
Q: The Edge Chronicles seems perfectly suited for film, with its fast-paced action, loveable creatures, and incredible comic-timing. Were you thinking along these lines during its inception?
Paul: We did not deliberately set out to produce fiction which could be turned into a film. That said, both of us work in a very visual way, so a lot of the plotting, characterization and scene development is quite cinematic. It would be a great thrill to see The Edge Chronicles realized on the big screen!
NOTE TO TEACHERS
The Edge Chronicles tell the story of three generations of heroes—Quint, Twig, and Rook— whose courage and strength of character take them on remarkable quests and journeys throughout the Edge: a land of great beauty and terrifying dangers. From the Deepwoods to the Mire; from the Edgelands to the Twilight Woods; from Undertown to Sanctaphrax, the story’s heroes overcome great odds, experience thrilling adventures, form lifelong friendships, and endure profound loss in this world that, at many times, resembles life on earth. The series touches on many important themes to readers, such as friendship, loyalty,
the environment, technology, and war to make the Edge Chronicles not only a fascinating reading experience, but a relevant one as well.
“The narrative will cast a spell on readers from the beginning.”
, Starred, on Beyond the Deepwoods
ABOUT THIS BOOK
In this prequel to the first three volumes, readers meet young Quint long before his sky pirating days, as he becomes the apprentice to Linius Pallitax, the Most High Academe of Sanctaphrax. Shortly after his arrival, Quint is enlisted to assist with an assignment that lies deep at the center of Sanctaphrax. Quint, along with Linius’s daughter Maris, discovers a secret laboratory that conceals an experiment that threatens to destroy the Most High Academe and the stability of Sanctaphrax. It’s up to Quint to face the evil force that seeks to kill Linius and anyone that stands in its way.
DISCUSSION AND WRITING
• Do you think that Wind Jackal was convinced to let Quint stay on as the Most High Academe under false pretenses? What didn’t Linius tell Wind Jackal more about the “simple duties” Quint would be performing as his apprentice? Do you think Linius thinks he is being honest with Wind Jackal? Why or why not?
• Linius Pallitax attempts to create life within the Ancient Laboratory at the heart of the Sanctaphrax rock. Bungus describes the ancient scholars, who also attempted to create life by saying, “They were arrogant . . . they were vain. Understanding the world that already existed was not enough for them.” (p. 232) Do you think Linius’s experiments were right or wrong? Why is it so important for scientists to be
ethical and consider the consequences, both positive and negative, of their experimentations?
• Themes: Genetic Engineering • Friendship • Growing Up • Fear
Conduct a classroom debate about the ethics of genetic engineering. Before the debate begins, give students time to research issues such as cloning, stem cell harvesting, and other topics relevant to this subject.
ABOUT THIS GUIDE
Prepared by Colleen Carroll, Education Consultant, Curriculum Writer, and Children’s Book Author, Sleepy Hollow, New York.
Random House Children’s Books • 1745 Broadway, Mail Drop 10-4 • New York, NY 10019 • BN0704 • 01/07 Download a PDF of the Teacher's Guide