Blue Balliett was born in New York City and grew up playing in Central Park. She sometimes stopped at the Metropolitan Museum of Art or the Frick Museum after school, just to wander and look and think. In writing Chasing Vermeer, Blue wanted to explore the ways kids perceive connections between supposedly unrelated events and situations, connections that grown-ups often miss. Given the opportunity, kids can ask questions that help them to think their way through tough problems that adults haven't been able to figure out—problems like the theft of a Vermeer painting! In The Wright 3, Blue plays with questions about architecture as art, the preservation of old buildings, and Frank Lloyd Wright's legacy.
Blue writes, "The Calder Game, takes place in a small community in England, a 1,000-year-old town that I visited while on a book tour. I had a wonderful time writing this book. I had to do lots of eavesdropping, poking around, tiptoeing through graveyards, and climbing walls, and then there was all the Cadbury chocolate I had to eat. Alexander Calder's work is art for any age. I first saw his sculpture when I was 9 years old, in a show at the Guggenheim Museum in New York. It was art but it was magic, and it left me hungry for more. This, I'm sure, was the beginning of my belief that art is about adventure."
Blue Balliett and her family live in Chicago, within walking distance of Frank Lloyd Wright's Robie House. Balliett's books have appeared in 34 languages. Warner Bros. Pictures has acquired the film rights to Chasing Vermeer.