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Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Anna Anthropy’s Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change--and how a new generation of artists can change it.
In Rise of the Videogame Zinesters, pixel-provocateur Anthropy launches the first intergalactic offensive against the corporate systems of production, condescending media coverage, and pervasive “gamer” culture of privilege and misogyny that has so far obscured the potential of what could be the defining cultural medium of the new millennium: video games. The first book of its kind, Rise of the Videogame Zinesters is at once a history of the multibillion dollar videogame industry, a look at the new artists from diverse backgrounds who are beginning to build an alternative body of work, and a guide for anyone–especially nonprogrammers, underrepresented groups, and anyone who’s never even thought of making a videogame--who wants to join the coming revolution.
“Anna Anthropy is an independent videogame designer and critic, and a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture.” -Patrick Alexander,
“As editor of The Gamer’s Quarter--the closest thing the game industry has to a journal of serious critique--Anna Anthropy spends a great deal of time knee-deep in theory, but
unlike most theorists . . . gets her hands dirty from time to time to practice what she preaches.” -Playthisthing.com