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This is the story of how video games capture our imaginations and influence our world.
While video games are still a relatively young medium, the industry has seen staggering progress in its forty-year history, both technologically and as an artistic form. The Art of Video Games: From Pac-Man to Mass Effect 2 explores this rapid development, as well as the evolution from the early days of 8-bit to the complex visual epics that now form the core of an industry rivaling Hollywood in revenue and cultural impact.
A tie-in to the 2012 exhibition appearing at The Smithsonian American Art Museum, The Art of Video Games and author Chris Melissinos delve into five eras and eighty of the most popular games ever produced to offer a revealing look into the game industry, the many influences on designers, and the persistent impact games have had on the broader culture. Included are interviews with the industry’s most influential artists and designers, from early developers such as David Crane and Warren Robinett to contemporary designers including Kellee Santiago and David Jaffe.
The result is a lively record of technological and artistic innovation, abundantly illustrated and impressive in scope.
The Art of Video Games includes:
•Still images and art from eighty games, from classics like Pac-Man and Space Invaders to contemporary blockbusters like BioShock and Uncharted.
•Stories behind the development of the most innovative and influential games.
•Interviews with artists, designers, and pioneers in the game industry, including Nolan Bushnell, Cliff Bleszinski, Dave Perry, Tommy Tallerico, Tim Schafer, Don Daglow, Kellee Santiago, Ed Fries, Mike Mika, and many more.